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API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureDataAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Material", Meta&61;&40;EditCondition&61;"bAutoPlay"&41;&41;
int32 AnimationIndex
Remarks
AnimationIndex Index of the animation to play. This will internally set Start and End Frame when using AutoPlay. This will be used by UpdateMaterialInstanceFromDataAsset and AssetActions for setting MaterialInstance static switches