| AnimSequence |
TObjectPtr< UAnimSequence > |
|
AnimToTextureDataAsset.h |
- EditAnywhere
- Category=Default
- BlueprintReadWrite
- Meta=(EditCondition="bEnabled", EditConditionHides)
|
| bEnabled |
bool |
|
AnimToTextureDataAsset.h |
- EditAnywhere
- Category=Default
- BlueprintReadWrite
|
| bUseCustomRange |
bool |
Use Custom FrameRange |
AnimToTextureDataAsset.h |
- EditAnywhere
- Category=Default
- BlueprintReadWrite
- Meta=(EditCondition="bEnabled", EditConditionHides)
|
| EndFrame |
int32 |
Animation End Frame (Inclusive) |
AnimToTextureDataAsset.h |
- EditAnywhere
- Category=Default
- BlueprintReadWrite
- Meta=(EditCondition="bEnabled && bUseCustomRange", EditConditionHides)
|
| StartFrame |
int32 |
Animation Start Frame |
AnimToTextureDataAsset.h |
- EditAnywhere
- Category=Default
- BlueprintReadWrite
- Meta=(EditCondition="bEnabled && bUseCustomRange", EditConditionHides)
|