Navigation
API > API/Plugins > API/Plugins/AnimNextStateTree > API/Plugins/AnimNextStateTree/Tasks
Inheritance Hierarchy
- FStateTreeNodeBase
- FStateTreeTaskBase
- FAnimNextStateTreeTaskBase
- FAnimNextStateTreeGraphInstanceTask
References
| Module | AnimNextStateTree |
| Header | /Engine/Plugins/Experimental/AnimNextStateTree/Source/AnimNextStateTree/Public/Tasks/AnimNextStateTreeGraphInstanceTask.h |
| Include | #include "Tasks/AnimNextStateTreeGraphInstanceTask.h" |
Syntax
USTRUCT (Meta=(DisplayName="AnimNext Graph"))
struct FAnimNextStateTreeGraphInstanceTask : public FAnimNextStateTreeTaskBase
Remarks
Basic task pushing AnimationGraph onto blend stack.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TStateTreeExternalDataHandle< FAnimNextStateTreeTraitContext > | TraitContextHandle |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FStateTreeTaskBase
| Type | Name | Description | |
|---|---|---|---|
| EStateTreeRunStatus | EnterState
(
FStateTreeExecutionContext& Context, |
Called when a new state is entered and task is part of active states. | |
| void | ExitState
(
FStateTreeExecutionContext& Context, |
Called when a current state is exited and task is part of active states. | |
| EStateTreeRunStatus | Tick
(
FStateTreeExecutionContext& Context, |
Called during state tree tick when the task is on active state. |
Overridden from FStateTreeNodeBase
| Type | Name | Description | |
|---|---|---|---|
| const UStruct * | |||
| bool | Link
(
FStateTreeLinker& Linker |
Called when the StateTree asset is linked. Allows to resolve references to other StateTree data. |
Typedefs
| Name | Description |
|---|---|
| FInstanceDataType |