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API > API/Plugins > API/Plugins/AnimNextAnimGraph
Native interface to built-in SynchronizeUsingGroups trait
| Name | FAnimNextNativeDataInterface_SynchronizeUsingGroups |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/AnimNextAnimGraph/Source/AnimNextAnimGraph/Public/GraphInterfaces/AnimNextNativeDataInterface_SynchronizeUsingGroups.h |
| Include Path | #include "GraphInterfaces/AnimNextNativeDataInterface_SynchronizeUsingGroups.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="UAF Group Synchronization Data")
struct FAnimNextNativeDataInterface_SynchronizeUsingGroups : public FAnimNextNativeDataInterface
Inheritance Hierarchy
- FAnimNextNativeDataInterface → FAnimNextNativeDataInterface_SynchronizeUsingGroups
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupName | FName | The group name If no name is provided, no synchronization occurs | GraphInterfaces/AnimNextNativeDataInterface_SynchronizeUsingGroups.h |
|
| GroupRole | EAnimGroupSynchronizationRole | The role this player can assume within the group. | GraphInterfaces/AnimNextNativeDataInterface_SynchronizeUsingGroups.h |
|
| MatchSyncPoint | bool | Whether or not to match the group sync point when joining as leader When disabled, the leader will snap the position of the group to its current position | GraphInterfaces/AnimNextNativeDataInterface_SynchronizeUsingGroups.h |
|
| SyncMode | EAnimGroupSynchronizationMode | The synchronization mode. | GraphInterfaces/AnimNextNativeDataInterface_SynchronizeUsingGroups.h |
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