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Native interface to built-in AnimSequence player graph at: /AnimNextAnimGraph/FactoryGraphs/AG_AnimSequencePlayer
| Name | FAnimNextNativeDataInterface_AnimSequencePlayer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/AnimNextAnimGraph/Source/AnimNextAnimGraph/Public/GraphInterfaces/AnimNextNativeDataInterface_AnimSequencePlayer.h |
| Include Path | #include "GraphInterfaces/AnimNextNativeDataInterface_AnimSequencePlayer.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="UAF Anim Sequence Player Data")
struct FAnimNextNativeDataInterface_AnimSequencePlayer : public FAnimNextNativeDataInterface
Inheritance Hierarchy
- FAnimNextNativeDataInterface → FAnimNextNativeDataInterface_AnimSequencePlayer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSequence | TObjectPtr< const UAnimSequence > | The animation object to play. | GraphInterfaces/AnimNextNativeDataInterface_AnimSequencePlayer.h |
|
| Loop | bool | Whether to loop the animation. | GraphInterfaces/AnimNextNativeDataInterface_AnimSequencePlayer.h |
|
| PlayRate | double | The play rate to use. | GraphInterfaces/AnimNextNativeDataInterface_AnimSequencePlayer.h |
|
| StartPosition | double | The timeline's start position. | GraphInterfaces/AnimNextNativeDataInterface_AnimSequencePlayer.h |
|
Functions
Public
Overridden from FAnimNextNativeDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindToFactoryObject
(
const FBindToFactoryObjectContext& InContext |
GraphInterfaces/AnimNextNativeDataInterface_AnimSequencePlayer.h |