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API > API/Plugins > API/Plugins/AnimNext
References
| Module | AnimNext |
| Header | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h |
| Include | #include "DecompressionTools.h" |
Syntax
class FDecompressionTools
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | DecompressPose
(
FLODPose& OutAnimationPoseData, |
Decompress and retarget animation data using provided RetargetTransforms. | |
| void | DecompressPose
(
FLODPose& OutAnimationPoseData, |
Decompress and retarget animation data. | |
| void | GetAnimationAttributes
(
const UAnimSequence* AnimSequence, |
||
| void | GetAnimationCurves
(
const UAnimSequence* AnimSequence, |
||
| void | GetAnimationPose
(
const UAnimSequence* AnimSequence, |
Extracted from UAnimSequence Extracts Animation Data from the provided AnimSequence, using AnimExtractContext extraction parameters | |
| void | GetBonePose
(
const UAnimSequence* AnimSequence, |
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. | |
| void | GetBonePose_Additive
(
const UAnimSequence* AnimSequence, |
||
| void | GetBonePose_AdditiveMeshRotationOnly
(
const UAnimSequence* AnimSequence, |
||
| void | RetargetBoneTransform
(
const FReferencePose& ReferencePose, |
||
| void | RetargetBoneTransform
(
const FReferencePose& ReferencePose, |
||
| bool | ShouldUseRawData
(
const UAnimSequence* AnimSequence, |
Returns whether decompression should use raw data or not. |