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API > API/Plugins > API/Plugins/AnalyticsBlueprintLibrary > API/Plugins/AnalyticsBlueprintLibrary/UAnalyticsBlueprintLibrary
References
| Module | AnalyticsBlueprintLibrary |
| Header | /Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h |
| Include | #include "AnalyticsBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Private/AnalyticsBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Analytics")
static void RecordCurrencyGiven
(
const FString & GameCurrencyType,
int32 GameCurrencyAmount
)
Remarks
Records an in-game currency was granted by the game with no real-world money being involved