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Unreal Engine C++ API Reference > Plugins > AlembicLibrary
Inheritance Hierarchy
- IAbcObject
- FAbcTransform
References
Module | AlembicLibrary |
Header | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcTransform.h |
Include | #include "AbcTransform.h" |
Syntax
class FAbcTransform : public IAbcObject
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bConstantIdentity | End IAbcObject overrides Flag whether or not this transformation object is identity constant |
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FMatrix | InitialValue | Initial value for this object in first frame with available data |
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FMatrix[MaxNumberOfResidentSamples] | ResidentMatrices | Resident set of matrix values for this object, used for parallel reading of samples/frames |
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const Alembic::AbcGeom::IXformSchema | Schema | Schema extracted from transform object |
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const Alembic::AbcGeom::IXform | Transform | Alembic representation of this object |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAbcTransform
(
const Alembic::AbcGeom::IXform& InTransform, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from IAbcObject
Type | Name | Description | |
---|---|---|---|
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FMatrix | GetMatrix
(
const int32 FrameIndex |
|
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bool | ||
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void | PurgeFrameData
(
const int32 FrameIndex |
|
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bool | ReadFirstFrame
(
const float InTime, |
Begin IAbcObject overrides |
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void | SetFrameAndTime
(
const float InTime, |