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API > API/Plugins > API/Plugins/AlembicLibrary
| Name | FAbcNormalGenerationSettings |
| Type | struct |
| Header File | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h |
| Include Path | #include "AbcImportSettings.h" |
Syntax
USTRUCT (Blueprintable)
struct FAbcNormalGenerationSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAbcNormalGenerationSettings() |
AbcImportSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceOneSmoothingGroupPerObject | bool | Whether or not to force smooth normals for each individual object rather than calculating smoothing groups | AbcImportSettings.h |
|
| bIgnoreDegenerateTriangles | bool | Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals | AbcImportSettings.h |
|
| bRecomputeNormals | bool | Determines whether or not the normals should be forced to be recomputed | AbcImportSettings.h |
|
| bSkipComputingTangents | bool | Determines whether tangents are computed for GeometryCache. | AbcImportSettings.h |
|
| HardEdgeAngleThreshold | float | Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1 | AbcImportSettings.h |
|