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bool |
bApplyConstantTopologyOptimizations |
Force the preprocessor to only do optimization once instead of when the preprocessor decides. |
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bool |
bFlattenTracks |
Whether or not to merge all vertex animation into one track. |
 |
bool |
bOptimizeIndexBuffers |
Optimizes index buffers for each unique frame, to allow better cache coherency on the GPU. |
 |
bool |
bStoreImportedVertexNumbers |
Store the imported vertex numbers. |
 |
float |
CompressedPositionPrecision |
Precision used for compressing vertex positions (lower = better result but less compression, higher = more lossy compression but smaller size) |
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int32 |
CompressedTextureCoordinatesNumberOfBits |
Bit-precision used for compressing texture coordinates (hight = better result but less compression, lower = more lossy compression but smaller size) |
 |
EAbcGeometryCacheMotionVectorsImport |
MotionVectors |
|