| bApplyConstantTopologyOptimizations |
bool |
Force the preprocessor to only do optimization once instead of when the preprocessor decides. |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=GeometryCache
|
| bFlattenTracks |
bool |
Whether or not to merge all vertex animation into one track. |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=GeometryCache
|
| bOptimizeIndexBuffers |
bool |
Optimizes index buffers for each unique frame, to allow better cache coherency on the GPU. |
AbcImportSettings.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category=GeometryCache
|
| bStoreImportedVertexNumbers |
bool |
Store the imported vertex numbers. |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=GeometryCache
- AdvancedDisplay
|
| CompressedPositionPrecision |
float |
Precision used for compressing vertex positions (lower = better result but less compression, higher = more lossy compression but smaller size) |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=GeometryCache
- Meta=(ClampMin="0.000001", ClampMax="1000", UIMin="0.01", UIMax="100")
|
| CompressedTextureCoordinatesNumberOfBits |
int32 |
Bit-precision used for compressing texture coordinates (hight = better result but less compression, lower = more lossy compression but smaller size) |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=GeometryCache
- Meta=(ClampMin="1", ClampMax="31", UIMin="4", UIMax="16")
|
| MotionVectors |
EAbcGeometryCacheMotionVectorsImport |
|
AbcImportSettings.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category=GeometryCache
|