| BaseCalculationType |
EBaseCalculationType |
Determines how the final number of bases that are stored as morph targets are calculated |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Compression
|
| bBakeMatrixAnimation |
bool |
Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?) |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Compression
|
| bMergeMeshes |
bool |
Whether or not the individual meshes should be merged for compression purposes |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Compression
|
| MaxNumberOfBases |
int32 |
Will generate given fixed number of bases as morph targets |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Compression
- Meta=(EnumCondition=2, ClampMin="1")
|
| MinimumNumberOfVertexInfluencePercentage |
float |
Minimum percentage of influenced vertices required for a morph target to be valid |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Category=Compression
- Meta=(ClampMin="0.0", ClampMax="100.0")
|
| PercentageOfTotalBases |
float |
Will generate given percentage of the given bases as morph targets |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Compression
- Meta=(EnumCondition=1, ClampMin="1.0", ClampMax="100.0")
|