Navigation
API > API/Plugins > API/Plugins/AjaMediaOutput > API/Plugins/AjaMediaOutput/UAjaMediaCapture
- UMediaCapture::OnRHIResourceCaptured_RenderingThread()
- UAjaMediaCapture::OnRHIResourceCaptured_RenderingThread()
References
| Module | AjaMediaOutput |
| Header | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h |
| Include | #include "AjaMediaCapture.h" |
| Source | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Private/AjaMediaCapture.cpp |
virtual void OnRHIResourceCaptured_RenderingThread
&40;
const FCaptureBaseData & InBaseData,
TSharedPtr< FMediaCaptureUserData, ESPMode::ThreadSafe > InUserData,
FTextureRHIRef InTexture
&41;
Remarks
Callbacks when the buffer was successfully copied on the GPU ram. The callback in called from a critical point. If you intend to process the texture/buffer, do so in another thread. The texture is valid for the duration of the callback.