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Unreal Engine C++ API Reference > Plugins > AjaMediaOutput > UAjaMediaCapture
- UMediaCapture::OnFrameCaptured_RenderingThread()
- UAjaMediaCapture::OnFrameCaptured_RenderingThread()
References
Module | AjaMediaOutput |
Header | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h |
Include | #include "AjaMediaCapture.h" |
Source | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Private/AjaMediaCapture.cpp |
virtual void OnFrameCaptured_RenderingThread
&40;
const FCaptureBaseData & InBaseData,
TSharedPtr< FMediaCaptureUserData, ESPMode::ThreadSafe > InUserData,
void &42; InBuffer,
int32 Width,
int32 Height,
int32 BytesPerRow
&41;
Remarks
Callback when the buffer was successfully copied to CPU ram. The callback in called from a critical point. If you intend to process the buffer, do so in another thread. The buffer is only valid for the duration of the callback.