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API > API/Plugins > API/Plugins/AjaMedia > API/Plugins/AjaMedia/UAjaMediaSource
- UObject::PostLoad()
- UAjaMediaSource::PostLoad()
References
| Module | AjaMedia |
| Header | /Engine/Plugins/Media/AjaMedia/Source/AjaMedia/Public/AjaMediaSource.h |
| Include | #include "AjaMediaSource.h" |
| Source | /Engine/Plugins/Media/AjaMedia/Source/AjaMedia/Private/Assets/AjaMediaSource.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.