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API > API/Plugins > API/Plugins/ActorSequence
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UActorSequenceComponent
References
| Module | ActorSequence |
| Header | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h |
| Include | #include "ActorSequenceComponent.h" |
Syntax
UCLASS&40;Blueprintable, Experimental, ClassGroup&61;Sequence,
HideCategories&61;&40;Collision, Cooking, Activation&41;, Meta&61;&40;BlueprintSpawnableComponent&41;&41;
class UActorSequenceComponent : public UActorComponent
Remarks
Movie scene animation embedded within an actor.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMovieSceneSequencePlaybackSettings | PlaybackSettings | ||
| TObjectPtr< UActorSequence > | Sequence | Embedded actor sequence data | |
| TObjectPtr< UActorSequencePlayer > | SequencePlayer |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UActorSequenceComponent
(
const FObjectInitializer& Init |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UActorSequence * | GetSequence () |
||
| UActorSequencePlayer * | |||
| void | Calls the Pause function on the SequencePlayer if its valid. | ||
| void | PlaySequence () |
Calls the Play function on the SequencePlayer if its valid. | |
| void | StopSequence () |
Calls the Stop function on the SequencePlayer if its valid. |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Begins Play for the component. | |
| void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Ends gameplay for this component. | |
| void | TickComponent
(
float DeltaTime, |
Function called every frame on this ActorComponent. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |