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API > API/Plugins > API/Plugins/ActorSequence
| Name | FActorSequenceObjectReferenceMap |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h |
| Include Path | #include "ActorSequenceObjectReference.h" |
Syntax
USTRUCT ()
struct FActorSequenceObjectReferenceMap
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingIds | TArray< FGuid > | ActorSequenceObjectReference.h | ||
| References | TArray< FActorSequenceObjectReferences > | ActorSequenceObjectReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateBinding
(
const FGuid& ObjectId, |
Create a binding for the specified ID | ActorSequenceObjectReference.h | |
bool HasBinding
(
const FGuid& ObjectId |
Check whether this map has a binding for the specified object id | ActorSequenceObjectReference.h | |
void RemoveBinding
(
const FGuid& ObjectId |
Remove a binding for the specified ID | ActorSequenceObjectReference.h | |
| Resolve a binding for the specified ID using a given context | ActorSequenceObjectReference.h |