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Track primitive components to render them in a separate pass and composites it back using an alpha holdout mask
| Name | UActorModifierHoldoutCompositeModifier |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifierRendering/Public/Modifiers/ActorModifierHoldoutCompositeModifier.h |
| Include Path | #include "Modifiers/ActorModifierHoldoutCompositeModifier.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UActorModifierHoldoutCompositeModifier : public UActorModifierAttachmentBaseModifier
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorModifierCoreBase → UActorModifierAttachmentBaseModifier → UActorModifierHoldoutCompositeModifier
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetIncludeChildren() |
Modifiers/ActorModifierHoldoutCompositeModifier.h |
|
|
void SetIncludeChildren
(
bool bInInclude |
Modifiers/ActorModifierHoldoutCompositeModifier.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnIncludeChildrenChanged() |
Modifiers/ActorModifierHoldoutCompositeModifier.h | ||
void UnregisterPrimitiveComponents() |
Modifiers/ActorModifierHoldoutCompositeModifier.h |
Overridden from UActorModifierCoreBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply() |
Modifiers/ActorModifierHoldoutCompositeModifier.h | ||
virtual void OnModifierAdded
(
EActorModifierCoreEnableReason InReason |
Modifiers/ActorModifierHoldoutCompositeModifier.h | ||
virtual void OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Modifiers/ActorModifierHoldoutCompositeModifier.h | ||
virtual void RestorePreState() |
Modifiers/ActorModifierHoldoutCompositeModifier.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Modifiers/ActorModifierHoldoutCompositeModifier.h |
Overridden from IActorModifierSceneTreeUpdateHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnSceneTreeTrackedActorChildrenChanged
(
int32 InIdx, |
Modifiers/ActorModifierHoldoutCompositeModifier.h |