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This modifier allows to sample a spline and update the actor transform based on the spline path
| Name | UActorModifierSplinePathModifier |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifierLayout/Public/Modifiers/ActorModifierSplinePathModifier.h |
| Include Path | #include "Modifiers/ActorModifierSplinePathModifier.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UActorModifierSplinePathModifier :
public UActorModifierCoreBase ,
public IActorModifierRenderStateUpdateHandler ,
public IActorModifierTransformUpdateHandler
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorModifierCoreBase → UActorModifierSplinePathModifier
Implements Interfaces
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TActorModifierPropertyChangeDispatcher< UActorModifierSplinePathModifier > | Modifiers/ActorModifierSplinePathModifier.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FRotator & GetBaseOrientation() |
Modifiers/ActorModifierSplinePathModifier.h |
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float GetDistance() |
Modifiers/ActorModifierSplinePathModifier.h |
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bool GetOrient() |
Modifiers/ActorModifierSplinePathModifier.h |
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int32 GetPointIndex() |
Modifiers/ActorModifierSplinePathModifier.h |
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float GetProgress() |
Modifiers/ActorModifierSplinePathModifier.h |
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EActorModifierLayoutSplinePathSampleMode GetSampleMode() |
Modifiers/ActorModifierSplinePathModifier.h |
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bool GetScale() |
Modifiers/ActorModifierSplinePathModifier.h |
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AActor * GetSplineActor() |
Modifiers/ActorModifierSplinePathModifier.h |
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TWeakObjectPtr< AActor > GetSplineActorWeak() |
Modifiers/ActorModifierSplinePathModifier.h | ||
float GetTime() |
Modifiers/ActorModifierSplinePathModifier.h |
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void SetBaseOrientation
(
const FRotator& InOrientation |
Modifiers/ActorModifierSplinePathModifier.h |
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void SetDistance
(
float InDistance |
Modifiers/ActorModifierSplinePathModifier.h |
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void SetOrient
(
bool bInOrient |
Modifiers/ActorModifierSplinePathModifier.h |
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void SetPointIndex
(
int32 InIndex |
Modifiers/ActorModifierSplinePathModifier.h |
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void SetProgress
(
float InProgress |
Modifiers/ActorModifierSplinePathModifier.h |
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void SetSampleMode
(
EActorModifierLayoutSplinePathSampleMode InMode |
Modifiers/ActorModifierSplinePathModifier.h |
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void SetScale
(
bool bInScale |
Modifiers/ActorModifierSplinePathModifier.h |
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void SetSplineActor
(
AActor* InActor |
Modifiers/ActorModifierSplinePathModifier.h |
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void SetSplineActorWeak
(
TWeakObjectPtr< AActor > InActor |
Modifiers/ActorModifierSplinePathModifier.h | ||
void SetTime
(
float InTime |
Modifiers/ActorModifierSplinePathModifier.h |
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Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSplineActorWeakChanged() |
Modifiers/ActorModifierSplinePathModifier.h | ||
void OnSplineOptionsChanged() |
Modifiers/ActorModifierSplinePathModifier.h |
Overridden from UActorModifierCoreBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply() |
Modifiers/ActorModifierSplinePathModifier.h | ||
virtual void OnModifierAdded
(
EActorModifierCoreEnableReason InReason |
Modifiers/ActorModifierSplinePathModifier.h | ||
virtual void OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Modifiers/ActorModifierSplinePathModifier.h | ||
virtual void OnModifierDisabled
(
EActorModifierCoreDisableReason InReason |
Modifiers/ActorModifierSplinePathModifier.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Modifiers/ActorModifierSplinePathModifier.h |
Overridden from IActorModifierRenderStateUpdateHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnActorVisibilityChanged
(
AActor* InActor |
Modifiers/ActorModifierSplinePathModifier.h | ||
virtual void OnRenderStateUpdated
(
AActor* InActor, |
Modifiers/ActorModifierSplinePathModifier.h |
Overridden from IActorModifierTransformUpdateHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnTransformUpdated
(
AActor* InActor, |
Modifiers/ActorModifierSplinePathModifier.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetSplineActorWeakPropertyName() |
Modifiers/ActorModifierSplinePathModifier.h |