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API > API/Plugins > API/Plugins/ActorModifierLayout
Arranges child actors in a 2D grid format.
| Name | UActorModifierGridArrangeModifier |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifierLayout/Public/Modifiers/ActorModifierGridArrangeModifier.h |
| Include Path | #include "Modifiers/ActorModifierGridArrangeModifier.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UActorModifierGridArrangeModifier : public UActorModifierArrangeBaseModifier
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorModifierCoreBase → UActorModifierAttachmentBaseModifier → UActorModifierArrangeBaseModifier → UActorModifierGridArrangeModifier
Implements Interfaces
- IActorModifierRenderStateUpdateHandler
- IActorModifierSceneTreeUpdateHandler
- IActorModifierTransformUpdateHandler
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIntPoint GetCount() |
Returns the width and height of the grid. | Modifiers/ActorModifierGridArrangeModifier.h |
|
FVector2D GetSpread() |
Returns the distance between each horizontal and vertical child. | Modifiers/ActorModifierGridArrangeModifier.h |
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EActorModifierGridArrangeCorner2D GetStartCorner() |
Modifiers/ActorModifierGridArrangeModifier.h |
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EActorModifierGridArrangeDirection GetStartDirection() |
Modifiers/ActorModifierGridArrangeModifier.h |
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void SetCount
(
const FIntPoint& InCount |
Sets the width and height of the grid. | Modifiers/ActorModifierGridArrangeModifier.h |
|
void SetSpread
(
const FVector2D& InSpread |
Sets the distance between each horizontal and vertical child. | Modifiers/ActorModifierGridArrangeModifier.h |
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void SetStartCorner
(
EActorModifierGridArrangeCorner2D InCorner |
Modifiers/ActorModifierGridArrangeModifier.h |
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void SetStartDirection
(
EActorModifierGridArrangeDirection InDirection |
Modifiers/ActorModifierGridArrangeModifier.h |
|
Protected
Overridden from UActorModifierCoreBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply() |
Modifiers/ActorModifierGridArrangeModifier.h | ||
virtual void OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Modifiers/ActorModifierGridArrangeModifier.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Modifiers/ActorModifierGridArrangeModifier.h |