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API > API/Plugins > API/Plugins/ActorModifierCore > API/Plugins/ActorModifierCore/FActorModifierCoreMetadata
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorModifierCoreMetadata & SetCompatibilityRule
(
const TFunction< bool(const AActor*)>& InModifierRule |
Sets the usage rule for this modifier, if it passes it will be available for this actor | Modifiers/ActorModifierCoreDefs.h | |
FActorModifierCoreMetadata & SetCompatibilityRule
(
const FModifierCompatibilityRule& InModifierRule |
Sets the usage rule for this modifier, if it passes it will be available for this actor | Modifiers/ActorModifierCoreDefs.h |
SetCompatibilityRule(const TFunction< bool(const AActor *)> &)
Description
Sets the usage rule for this modifier, if it passes it will be available for this actor
| Name | SetCompatibilityRule |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCore/Public/Modifiers/ActorModifierCoreDefs.h |
| Include Path | #include "Modifiers/ActorModifierCoreDefs.h" |
| Source | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCore/Private/Modifiers/ActorModifierCoreDefs.cpp |
FActorModifierCoreMetadata & SetCompatibilityRule
(
const TFunction < bool *)> & InModifierRule
)
SetCompatibilityRule(const FModifierCompatibilityRule &)
Description
Sets the usage rule for this modifier, if it passes it will be available for this actor
| Name | SetCompatibilityRule |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCore/Public/Modifiers/ActorModifierCoreDefs.h |
| Include Path | #include "Modifiers/ActorModifierCoreDefs.h" |
| Source | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCore/Private/Modifiers/ActorModifierCoreDefs.cpp |
FActorModifierCoreMetadata & SetCompatibilityRule
(
const FModifierCompatibilityRule & InModifierRule
)