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API > API/Plugins > API/Plugins/ActorModifier > API/Plugins/ActorModifier/UActorModifierVisibilityShared
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RestoreActorsState
(
UActorModifierCoreBase* InModifierContext, |
Unwatch all actors states linked to this modifier | Shared/ActorModifierVisibilityShared.h | |
void RestoreActorsState
(
UActorModifierCoreBase* InModifierContext, |
Shared/ActorModifierVisibilityShared.h |
RestoreActorsState(UActorModifierCoreBase , const TSet< AActor > *)
Description
Unwatch all actors states linked to this modifier
| Name | RestoreActorsState |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifier/Public/Shared/ActorModifierVisibilityShared.h |
| Include Path | #include "Shared/ActorModifierVisibilityShared.h" |
| Source | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifier/Private/Shared/ActorModifierVisibilityShared.cpp |
void RestoreActorsState
(
UActorModifierCoreBase * InModifierContext,
const TSet< AActor * > * InActors
)
RestoreActorsState(UActorModifierCoreBase *, const TSet< TWeakObjectPtr< AActor > > &)
| Name | RestoreActorsState |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifier/Public/Shared/ActorModifierVisibilityShared.h |
| Include Path | #include "Shared/ActorModifierVisibilityShared.h" |
| Source | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifier/Private/Shared/ActorModifierVisibilityShared.cpp |
void RestoreActorsState
(
UActorModifierCoreBase * InModifierContext,
const TSet< TWeakObjectPtr < AActor > > & InActors
)