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Used to map properties to member functions that will get executed once a property changes
| Name | TActorModifierPropertyChangeDispatcher |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifier/Public/Utilities/ActorModifierPropertyChangeDispatcher.h |
| Include Path | #include "Utilities/ActorModifierPropertyChangeDispatcher.h" |
Syntax
template<typename InClassType>
class TActorModifierPropertyChangeDispatcher
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TActorModifierPropertyChangeDispatcher
(
std::initializer_list< TPairInitializer< const FName&, const FMemberFunctionType& > > InCallbacks |
Utilities/ActorModifierPropertyChangeDispatcher.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FMemberFunctionType | typename TMemFunPtrType< false, InClassType, void()>::Type | Utilities/ActorModifierPropertyChangeDispatcher.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyChangedFunctions | TMap< FName, FMemberFunctionType > | Utilities/ActorModifierPropertyChangeDispatcher.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnPropertyChanged
(
InClassType* InObject, |
Utilities/ActorModifierPropertyChangeDispatcher.h |