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API > API/Plugins > API/Plugins/ActorModifier
Used to map properties to member functions that will get executed once a property changes
| |
|
| Name |
TActorModifierPropertyChangeDispatcher |
| Type |
class |
| Header File |
/Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifier/Public/Utilities/ActorModifierPropertyChangeDispatcher.h |
| Include Path |
#include "Utilities/ActorModifierPropertyChangeDispatcher.h" |
Syntax
template<typename InClassType>
class TActorModifierPropertyChangeDispatcher
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
TActorModifierPropertyChangeDispatcher
(
std::initializer_list< TPairInitializer< const FName&, const FMemberFunctionType& > > InCallbacks
)
|
|
Utilities/ActorModifierPropertyChangeDispatcher.h |
|
Typedefs
| Name |
Type |
Remarks |
Include Path |
| FMemberFunctionType |
typename TMemFunPtrType< false, InClassType, void()>::Type |
|
Utilities/ActorModifierPropertyChangeDispatcher.h |
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PropertyChangedFunctions |
TMap< FName, FMemberFunctionType > |
|
Utilities/ActorModifierPropertyChangeDispatcher.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void OnPropertyChanged
(
InClassType* InObject,
const FPropertyChangedEvent& InPropertyChangedEvent
) const
|
|
Utilities/ActorModifierPropertyChangeDispatcher.h |
|