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API > API/Plugins > API/Plugins/ActorModifier
| Name | FActorModifierVisibilitySharedModifierState |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifier/Public/Shared/ActorModifierVisibilityShared.h |
| Include Path | #include "Shared/ActorModifierVisibilityShared.h" |
Syntax
USTRUCT ()
struct FActorModifierVisibilitySharedModifierState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shared/ActorModifierVisibilityShared.h | |||
FActorModifierVisibilitySharedModifierState
(
UActorModifierCoreBase* InModifier |
Shared/ActorModifierVisibilityShared.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bActorHiddenInEditor | bool | Pre state editor visibility saved | Shared/ActorModifierVisibilityShared.h | |
| bActorHiddenInGame | bool | Pre state game visibility saved | Shared/ActorModifierVisibilityShared.h | |
| ModifierWeak | TWeakObjectPtr< UActorModifierCoreBase > | Shared/ActorModifierVisibilityShared.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Restore
(
AActor* InActor |
Restore this modifier state if valid | Shared/ActorModifierVisibilityShared.h | |
void Save
(
const AActor* InActor |
Save this modifier state if valid | Shared/ActorModifierVisibilityShared.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FActorModifierVisibilitySharedModifierState& Other |
Shared/ActorModifierVisibilityShared.h |