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API > API/Plugins > API/Plugins/ActorModifier
| Name | FActorModifierTransformSharedActorState |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifier/Public/Shared/ActorModifierTransformShared.h |
| Include Path | #include "Shared/ActorModifierTransformShared.h" |
Syntax
USTRUCT ()
struct FActorModifierTransformSharedActorState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shared/ActorModifierTransformShared.h | |||
FActorModifierTransformSharedActorState
(
AActor* InActor |
Shared/ActorModifierTransformShared.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorTransform | FTransform | Pre state transform saved | Shared/ActorModifierTransformShared.h | |
| ActorWeak | TWeakObjectPtr< AActor > | Actor that this state is describing | Shared/ActorModifierTransformShared.h | |
| ModifierStates | TSet< FActorModifierTransformSharedModifierState > | Modifiers that are currently watching this state and locking it | Shared/ActorModifierTransformShared.h | |
| SaveState | EActorModifierTransformSharedState | Used to restore only what has changed | Shared/ActorModifierTransformShared.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Restore
(
EActorModifierTransformSharedState InRestoreState |
Restore this actor state if valid | Shared/ActorModifierTransformShared.h | |
void Save
(
EActorModifierTransformSharedState InSaveState |
Save this actor state if valid | Shared/ActorModifierTransformShared.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FActorModifierTransformSharedActorState& Other |
Shared/ActorModifierTransformShared.h |