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API > API/Plugins > API/Plugins/ActorModifier
| Name | FActorModifierSceneTreeActor |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifier/Source/ActorModifier/Public/Extensions/ActorModifierSceneTreeUpdateExtension.h |
| Include Path | #include "Extensions/ActorModifierSceneTreeUpdateExtension.h" |
Syntax
USTRUCT (BlueprintType )
struct FActorModifierSceneTreeActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Extensions/ActorModifierSceneTreeUpdateExtension.h | |||
FActorModifierSceneTreeActor
(
AActor* InActor |
Extensions/ActorModifierSceneTreeUpdateExtension.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSkipHiddenActors | bool | If true, will search for the next visible actor based on the selected reference container | Extensions/ActorModifierSceneTreeUpdateExtension.h |
|
| ReferenceActorWeak | TWeakObjectPtr< AActor > | The actor being followed by the modifier. | Extensions/ActorModifierSceneTreeUpdateExtension.h |
|
| ReferenceContainer | EActorModifierReferenceContainer | The method for finding a reference actor based on it's position in the parent's hierarchy | Extensions/ActorModifierSceneTreeUpdateExtension.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetLocalActor() |
Extensions/ActorModifierSceneTreeUpdateExtension.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FActorModifierSceneTreeActor& InOther |
Extensions/ActorModifierSceneTreeUpdateExtension.h |