| bSkipHiddenActors |
bool |
If true, will search for the next visible actor based on the selected reference container |
Extensions/ActorModifierSceneTreeUpdateExtension.h |
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- Meta=(EditCondition="ReferenceContainer != EActorModifierReferenceContainer::Other", EditConditionHides)
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| ReferenceActorWeak |
TWeakObjectPtr< AActor > |
The actor being followed by the modifier. |
Extensions/ActorModifierSceneTreeUpdateExtension.h |
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- Meta=(DisplayName="Reference Actor", EditCondition="ReferenceContainer == EActorModifierReferenceContainer::Other")
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| ReferenceContainer |
EActorModifierReferenceContainer |
The method for finding a reference actor based on it's position in the parent's hierarchy |
Extensions/ActorModifierSceneTreeUpdateExtension.h |
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