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Unreal Engine C++ API Reference > Plugins > ActorLayerUtilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- ULayersBlueprintLibrary
References
Module | ActorLayerUtilities |
Header | /Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h |
Include | #include "ActorLayerUtilities.h" |
Syntax
UCLASS&40;&41;
class ULayersBlueprintLibrary : public UBlueprintFunctionLibrary
Remarks
Function library containing methods for interacting with editor layers
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddActorToLayer
(
AActor* InActor, |
Adds the actor to the specified layer |
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TArray< AActor * > | GetActors
(
UObject* WorldContextObject, |
Get all the actors in this layer |
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void | RemoveActorFromLayer
(
AActor* InActor, |
Removes the actor from the specified layer |