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API > API/Plugins > API/Plugins/ActorLayerUtilities
Function library containing methods for interacting with editor layers
| Name | ULayersBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h |
| Include Path | #include "ActorLayerUtilities.h" |
Syntax
UCLASS ()
class ULayersBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULayersBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddActorToLayer
(
AActor* InActor, |
Adds the actor to the specified layer | ActorLayerUtilities.h |
|
static TArray< AActor * > GetActors
(
UObject* WorldContextObject, |
Get all the actors in this layer | ActorLayerUtilities.h |
|
static void RemoveActorFromLayer
(
AActor* InActor, |
Removes the actor from the specified layer | ActorLayerUtilities.h |
|