Navigation
API > API/Plugins > API/Plugins/AbilitySystemGameFeatureActions
Inheritance Hierarchy
- UObject
- UGameFeatureAction
- UGameFeatureAction_AddAttributeDefaults
References
| Module | AbilitySystemGameFeatureActions |
| Header | /Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h |
| Include | #include "GameFeatureAction_AddAttributeDefaults.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Add Attribute Defaults"))
class UGameFeatureAction_AddAttributeDefaults : public UGameFeatureAction
Remarks
Adds ability system attribute defaults from this game feature
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FSoftObjectPath > | AttribDefaultTableNames | List of attribute default tables to add | |
| bool | bApplyOnRegister | True: Apply defaults when the game feature is registered. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Overridden from UGameFeatureAction
| Type | Name | Description | |
|---|---|---|---|
| void | OnGameFeatureActivating
(
FGameFeatureActivatingContext& Context |
Called when the feature is actually applied | |
| void | OnGameFeatureDeactivating
(
FGameFeatureDeactivatingContext& Context |
Called when game feature is deactivated, it may be activated again in the near future | |
| void | Called when the object owning the action is registered for possible activation, this is called even if a feature never activates | ||
| void | Called to unregister an action, it will not be activated again without being registered again |