Navigation
API > API/Plugins > API/Plugins/AbilitySystemGameFeatureActions
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameFeatureAction
- UGameFeatureAction_AddAttributeDefaults
References
| Module | AbilitySystemGameFeatureActions |
| Header | /Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h |
| Include | #include "GameFeatureAction_AddAttributeDefaults.h" |
Syntax
UCLASS&40;MinimalAPI, Meta&61;&40;DisplayName&61;"Add Attribute Defaults"&41;&41;
class UGameFeatureAction_AddAttributeDefaults : public UGameFeatureAction
Remarks
Adds ability system attribute defaults from this game feature
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FSoftObjectPath > | AttribDefaultTableNames | List of attribute default tables to add |
Overridden from UGameFeatureAction
| Type | Name | Description | |
|---|---|---|---|
| void | Called when the object owning the action is registered for possible activation, this is called even if a feature never activates |