FAudioDescriptor

Enum class EAudioFormat : uint8 { // TODO (Andrew) }; ????? inline bool operator==(EPixelFormat LHS, EAudioFormat RHS) { return static_cast(LHS) == static_cast(RHS); } inline bool operator!=(EPixelFormat LHS, EAudioFormat RHS) { return !(LHS == RHS); } inline bool operator==(EAudioFormat LHS, EPixelFormat RHS) { return static_cast(LHS) == static_cast(RHS); } inline bool operator!=(EAudioFormat LHS, EPixelFormat RHS) { return !(LHS == RHS); } This struct defines how the allocated resource memory is used in the context of audio.