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Unreal Engine C++ API Reference > Plugins > ARUtilities > UPassthroughMaterialUpdateComponent
References
Module | ARUtilities |
Header | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h |
Include | #include "PassthroughMaterialUpdateComponent.h" |
Source | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Private/PassthroughMaterialUpdateComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Passthrough"&41;
void SetPassthroughDebugColor
&40;
FLinearColor NewDebugColor
&41;
Remarks
Update the passthrough debug color