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API > API/Plugins > API/Plugins/ARUtilities > API/Plugins/ARUtilities/UPassthroughMaterialUpdateCompon-
References
| Module | ARUtilities |
| Header | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h |
| Include | #include "PassthroughMaterialUpdateComponent.h" |
| Source | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Private/PassthroughMaterialUpdateComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Passthrough")
void AddAffectedComponent
(
UPrimitiveComponent * InComponent
)
Remarks
Add a component to be affected by the passthrough rendering