Navigation
API > API/Plugins > API/Plugins/ARUtilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AARPassthroughManager
References
| Module | ARUtilities |
| Header | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h |
| Include | #include "ARPassthroughManager.h" |
Syntax
UCLASS&40;BlueprintType, ClassGroup&61;"AR"&41;
class AARPassthroughManager : public AActor
Remarks
A helper actor that collects the ARComponent in the scene and apply the passthrough material to them.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TSubclassOf< UARComponent > > | ARComponentClasses | What kinds of AR components should be gathered |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AARPassthroughManager
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UPassthroughMaterialUpdateComponent * |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Overridable native event for when play begins for this actor. |