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Unreal Engine C++ API Reference > Plugins > ARUtilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AARPassthroughManager
References
Module | ARUtilities |
Header | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h |
Include | #include "ARPassthroughManager.h" |
Syntax
UCLASS&40;BlueprintType, ClassGroup&61;"AR"&41;
class AARPassthroughManager : public AActor
Remarks
A helper actor that collects the ARComponent in the scene and apply the passthrough material to them.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TSubclassOf< UARComponent > > | ARComponentClasses | What kinds of AR components should be gathered |
Constructors
Type | Name | Description | |
---|---|---|---|
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AARPassthroughManager
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UPassthroughMaterialUpdateComponent * |
Overridden from AActor
Type | Name | Description | |
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void | BeginPlay () |
Overridable native event for when play begins for this actor. |