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A helper actor that collects the ARComponent in the scene and apply the passthrough material to them.
| Name | AARPassthroughManager |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h |
| Include Path | #include "ARPassthroughManager.h" |
Syntax
UCLASS (BlueprintType, ClassGroup="AR")
class AARPassthroughManager : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AARPassthroughManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AARPassthroughManager
(
const FObjectInitializer& ObjectInitializer |
ARPassthroughManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PassthroughUpdateComponent | TObjectPtr< UPassthroughMaterialUpdateComponent > | ARPassthroughManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPassthroughMaterialUpdateComponent * GetPassthroughMaterialUpdateComponent() |
ARPassthroughManager.h |
|
Protected
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
ARPassthroughManager.h |