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Unreal Engine C++ API Reference > Plugins > AESGCMHandlerComponent > FAESGCMHandlerComponent
- HandlerComponent::Initialize()
- FAESGCMHandlerComponent::Initialize()
References
Module | AESGCMHandlerComponent |
Header | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h |
Include | #include "AESGCMHandlerComponent.h" |
Source | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Private/AESGCMHandlerComponent.cpp |
virtual void Initialize&40;&41;
Remarks
Initialization functionality should be placed here