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API > API/Plugins > API/Plugins/ACLPlugin > API/Plugins/ACLPlugin/UAnimationCompressionLibraryData-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetVisualFidelity
(
ACLVisualFidelity VisualFidelity |
Initiate a latent database change in visual fidelity by streaming in/out as necessary. | AnimationCompressionLibraryDatabase.h | |
static void SetVisualFidelity
(
UObject* WorldContextObject, |
Initiate a latent database change in quality by streaming in/out as necessary. | AnimationCompressionLibraryDatabase.h |
|
SetVisualFidelity(ACLVisualFidelity)
Description
Initiate a latent database change in visual fidelity by streaming in/out as necessary.
| Name | SetVisualFidelity |
| Type | function |
| Header File | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h |
| Include Path | #include "AnimationCompressionLibraryDatabase.h" |
| Source | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimationCompressionLibraryDatabase.cpp |
void SetVisualFidelity
(
ACLVisualFidelity VisualFidelity
)
SetVisualFidelity(UObject , FLatentActionInfo, UAnimationCompressionLibraryDatabase , ACLVisualFidelityChangeResult &, ACLVisualFidelity)
Description
Initiate a latent database change in quality by streaming in/out as necessary.
| Name | SetVisualFidelity |
| Type | function |
| Header File | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimationCompressionLibraryDatabase.h |
| Include Path | #include "AnimationCompressionLibraryDatabase.h" |
| Source | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimationCompressionLibraryDatabase.cpp |
UFUNCTION (BlueprintCallable, Category="Animation|ACL",
Meta=(DisplayName="Set Database Visual Fidelity", WorldContext="WorldContextObject", Latent, LatentInfo="LatentInfo", ExpandEnumAsExecs="Result"))
static void SetVisualFidelity
(
UObject * WorldContextObject,
FLatentActionInfo LatentInfo,
UAnimationCompressionLibraryDatabase * DatabaseAsset,
ACLVisualFidelityChangeResult & Result,
ACLVisualFidelity VisualFidelity
)