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API > API/Editor > API/Editor/WorldPartitionEditor
| Name | UWorldPartitionEditorState |
| Type | class |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/WorldPartitionEditorState.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorState.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionEditorState : public UWorldDependantEditorState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorState → UWorldDependantEditorState → UWorldPartitionEditorState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionEditorState
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionEditorState.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadedEditorLocationVolumes | TArray< FName > | WorldPartition/WorldPartitionEditorState.h |
|
|
| LoadedEditorRegions | TArray< FBox > | WorldPartition/WorldPartitionEditorState.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetCategoryText() |
WorldPartition/WorldPartitionEditorState.h |