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API > API/Editor > API/Editor/WorldPartitionEditor
| Name | SWorldPartitionEditorGrid2D |
| Type | class |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h |
| Include Path | #include "WorldPartition/SWorldPartitionEditorGrid2D.h" |
Syntax
class SWorldPartitionEditorGrid2D : public SWorldPartitionEditorGrid
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWorldPartitionEditorGrid → SWorldPartitionEditorGrid2D
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWorldPartitionEditorGrid → SWorldPartitionEditorGrid2D
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SWorldPartitionEditorGrid2D() |
WorldPartition/SWorldPartitionEditorGrid2D.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~SWorldPartitionEditorGrid2D() |
WorldPartition/SWorldPartitionEditorGrid2D.h |
Classes
| Name | Remarks |
|---|---|
| FEditorCommands | |
| SToolBar | In-viewport toolbar widget used in the world partition editor. |
Structs
| Name | Remarks |
|---|---|
| FExternalDirtyActorTrackerGuid | |
| FKeyFuncs |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FExternalDirtyActorsTracker | TExternalDirtyActorsTracker< FExternalDirtyActorTrackerGuid > | WorldPartition/SWorldPartitionEditorGrid2D.h | |
| FLoaderInterface | TWeakInterfacePtr< IWorldPartitionActorLoaderInterface > | WorldPartition/SWorldPartitionEditorGrid2D.h | |
| FLoaderInterfaceSet | TSet< FLoaderInterface, FKeyFuncs > | WorldPartition/SWorldPartitionEditorGrid2D.h | |
| FLoaderInterfaceStack | TArray< FLoaderInterface > | WorldPartition/SWorldPartitionEditorGrid2D.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindCommands() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void BugItHere() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void ClearSelection() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void Construct
(
const FArguments& InArgs |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void ConvertSelectedRegionsToActors() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void CreateRegionFromSelection() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
int32 DrawTextLabel
(
FSlateWindowElementList& OutDrawElements, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void FocusLoadedRegions() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void FocusSelection() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void FocusWorld() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
TSharedRef< SWidget > GenerateContextualMenu() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
float GetMiniMapUnloadedOpacity() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual int64 GetSelectionSnap() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void InvalidateShownActorsCache() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
bool IsFollowPlayerInPIE() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
bool IsInteractive() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
bool IsMiniMapUnloadedOpacityEnabled() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void LoadFromHere() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void LoadSelectedRegions() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void MoveCameraHere() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void OnActorAdded
(
AActor* Actor |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual FCursorReply OnCursorQuery
(
const FGeometry& MyGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual FReply OnMouseButtonDoubleClick
(
const FGeometry& InMyGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual FReply OnMouseButtonDown
(
const FGeometry& MyGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual FReply OnMouseButtonUp
(
const FGeometry& MyGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual FReply OnMouseMove
(
const FGeometry& MyGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual FReply OnMouseWheel
(
const FGeometry& MyGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual int32 OnPaint
(
const FPaintArgs& Args, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual uint32 PaintActors
(
const FGeometry& AllottedGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual int32 PaintGrid
(
const FGeometry& AllottedGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual int32 PaintMeasureTool
(
const FGeometry& AllottedGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual int32 PaintMinimap
(
const FGeometry& AllottedGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual uint32 PaintSelection
(
const FGeometry& AllottedGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual uint32 PaintTextInfo
(
const FGeometry& AllottedGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual uint32 PaintViewer
(
const FGeometry& AllottedGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void PlayFromHere() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void SaveMiniMapUnloadedOpacityUserSetting() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void SetMiniMapUnloadedOpacity
(
float InOpacity |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
bool ShouldShowActorBounds
(
AActor* InActor |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
bool ShouldShowActorBounds
(
FWorldPartitionActorDescInstance* ActorDescInstance |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual void Tick
(
const FGeometry& AllottedGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void UnloadSelectedRegions() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void UpdateSelectionBox
(
bool bSnap |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void UpdateTransform() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
void UpdateWorldMiniMapDetails() |
Minimap. | WorldPartition/SWorldPartitionEditorGrid2D.h |
Overridden from SWorldPartitionEditorGrid
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FocusBox
(
const FBox& Box |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual FChildren * GetChildren() |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
virtual void OnArrangeChildren
(
const FGeometry& AllottedGeometry, |
WorldPartition/SWorldPartitionEditorGrid2D.h |