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API > API/Editor > API/Editor/WorldPartitionEditor > API/Editor/WorldPartitionEditor/SWorldPartitionEditorGrid2D
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldShowActorBounds
(
AActor* InActor |
WorldPartition/SWorldPartitionEditorGrid2D.h | ||
bool ShouldShowActorBounds
(
FWorldPartitionActorDescInstance* ActorDescInstance |
WorldPartition/SWorldPartitionEditorGrid2D.h |
ShouldShowActorBounds(AActor *)
| Name | ShouldShowActorBounds |
| Type | function |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h |
| Include Path | #include "WorldPartition/SWorldPartitionEditorGrid2D.h" |
| Source | /Engine/Source/Editor/WorldPartitionEditor/Private/WorldPartition/SWorldPartitionEditorGrid2D.cpp |
bool ShouldShowActorBounds
(
AActor * InActor
) const
ShouldShowActorBounds(FWorldPartitionActorDescInstance *)
| Name | ShouldShowActorBounds |
| Type | function |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h |
| Include Path | #include "WorldPartition/SWorldPartitionEditorGrid2D.h" |
| Source | /Engine/Source/Editor/WorldPartitionEditor/Private/WorldPartition/SWorldPartitionEditorGrid2D.cpp |
bool ShouldShowActorBounds
(
FWorldPartitionActorDescInstance * ActorDescInstance
) const