Navigation
API > API/Editor > API/Editor/WorldPartitionEditor
Inheritance Hierarchy
- IModuleInterface
- IWorldPartitionEditorModule
- FWorldPartitionEditorModule
References
| Module | WorldPartitionEditor |
| Header | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h |
| Include | #include "WorldPartitionEditorModule.h" |
Syntax
class FWorldPartitionEditorModule : public IWorldPartitionEditorModule
Remarks
The module holding all of the UI related pieces for SubLevels management
Functions
| Type | Name | Description | |
|---|---|---|---|
| TSharedRef< class SWidget > | Creates a Content Bundle Browser widget | ||
| TSharedRef< class SWidget > | Creates a world partition widget |
Overridden from IWorldPartitionEditorModule
| Type | Name | Description | |
|---|---|---|---|
| bool | ConvertMap
(
const FString& InLongPackageName |
Convert the specified map to a world partition map. | |
| bool | Returns if world partition is in advanced mode or not. | ||
| bool | Returns if bugit command in the editor is disabled or not. | ||
| bool | Returns if loading in the editor is disabled or not. | ||
| bool | Returns if pie is disabled or not. | ||
| int32 | Returns foliage grid size setting that should be assigned to new AWorldSettings actors. | ||
| int32 | Returns the threshold from which minimap generates a warning if its WorldUnitsPerPixel is above this value. | ||
| int32 | Returns placement grid size setting that should be assigned to new AWorldSettings actors. | ||
| bool | Returns if there's a content bundle in editing mode. | ||
| bool | IsEditingContentBundle
(
const FGuid& ContentBundleGuid |
Returns if the content bundle is in editing mode. | |
| FOnExecuteCommandlet & | Return the commandlet execution event | ||
| FOnPostExecuteCommandlet & | Return the commandlet post-execution event | ||
| FOnPreExecuteCommandlet & | Return the commandlet pre-execution event | ||
| FWorldPartitionCreated & | Return the world added event. | ||
| bool | RunBuilder
(
const FRunBuilderParams& InParams |
Run a world partition builder for the current map. | |
| void | SetAdvancedMode
(
bool bInAdvancedMode |
||
| void | SetDisableBugIt
(
bool bInDisableBugIt |
||
| void | SetDisableLoadingInEditor
(
bool bInDisableLoadingInEditor |
||
| void | SetDisablePIE
(
bool bInDisablePIE |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module is unloaded, right before the module object is destroyed. | ||
| void | Called right after the module DLL has been loaded and the module object has been created |