Navigation
API > API/Editor > API/Editor/WorldPartitionEditor > API/Editor/WorldPartitionEditor/FWorldPartitionEditorModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEditingContentBundle () |
Returns if there's a content bundle in editing mode. | WorldPartitionEditorModule.h | |
bool IsEditingContentBundle
(
const FGuid& ContentBundleGuid |
Returns if the content bundle is in editing mode. | WorldPartitionEditorModule.h |
IsEditingContentBundle()
Description
Returns if there's a content bundle in editing mode.
| Name | IsEditingContentBundle |
| Type | function |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h |
| Include Path | #include "WorldPartitionEditorModule.h" |
| Source | /Engine/Source/Editor/WorldPartitionEditor/Private/WorldPartitionEditorModule.cpp |
bool IsEditingContentBundle() const
IsEditingContentBundle(const FGuid &)
Description
Returns if the content bundle is in editing mode.
| Name | IsEditingContentBundle |
| Type | function |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h |
| Include Path | #include "WorldPartitionEditorModule.h" |
| Source | /Engine/Source/Editor/WorldPartitionEditor/Private/WorldPartitionEditorModule.cpp |
bool IsEditingContentBundle
(
const FGuid & ContentBundleGuid
) const