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API > API/Editor > API/Editor/VirtualTexturingEditor > API/Editor/VirtualTexturingEditor/IVirtualTexturingEditorModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasStreamedMips
(
URuntimeVirtualTextureComponent* InComponent |
VirtualTexturingEditorModule.h | ||
virtual bool HasStreamedMips
(
EShadingPath ShadingPath, |
Returns true if the component describes a runtime virtual texture that has streaming low mips for the specified shading path | VirtualTexturingEditorModule.h |
HasStreamedMips(URuntimeVirtualTextureComponent *)
| Name | HasStreamedMips |
| Type | function |
| Header File | /Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h |
| Include Path | #include "VirtualTexturingEditorModule.h" |
virtual bool HasStreamedMips
(
URuntimeVirtualTextureComponent * InComponent
) const
HasStreamedMips(EShadingPath, URuntimeVirtualTextureComponent *)
Description
Returns true if the component describes a runtime virtual texture that has streaming low mips for the specified shading path
| Name | HasStreamedMips |
| Type | function |
| Header File | /Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h |
| Include Path | #include "VirtualTexturingEditorModule.h" |
virtual bool HasStreamedMips
(
EShadingPath ShadingPath,
URuntimeVirtualTextureComponent * InComponent
) const