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API > API/Editor > API/Editor/VirtualTexturingEditor > API/Editor/VirtualTexturingEditor/IVirtualTexturingEditorModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool BuildStreamedMips
(
URuntimeVirtualTextureComponent* InComponent |
VirtualTexturingEditorModule.h | ||
virtual bool BuildStreamedMips
(
EShadingPath ShadingPath, |
Build the contents of the streaming low mips for a single component and a single shading path. | VirtualTexturingEditorModule.h |
BuildStreamedMips(URuntimeVirtualTextureComponent *)
| Name | BuildStreamedMips |
| Type | function |
| Header File | /Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h |
| Include Path | #include "VirtualTexturingEditorModule.h" |
virtual bool BuildStreamedMips
(
URuntimeVirtualTextureComponent * InComponent
) const
BuildStreamedMips(EShadingPath, URuntimeVirtualTextureComponent *)
Description
Build the contents of the streaming low mips for a single component and a single shading path.
| Name | BuildStreamedMips |
| Type | function |
| Header File | /Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h |
| Include Path | #include "VirtualTexturingEditorModule.h" |
virtual bool BuildStreamedMips
(
EShadingPath ShadingPath,
URuntimeVirtualTextureComponent * InComponent
) const
true in case of success
Parameters
| Name | Remarks |
|---|---|
| ShadingPath | shading path for which to build the SVT (note: EShadingPath::Mobile only if enabled) |
| InComponent | RVT component to build the SVT for. It's expected that this component is registered |