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Unreal Engine C++ API Reference > Editor > VirtualTexturingEditor
Inheritance Hierarchy
- IDetailCustomization
- FRuntimeVirtualTextureDetailsCustomization
References
Module | VirtualTexturingEditor |
Header | /Engine/Source/Editor/VirtualTexturingEditor/Classes/RuntimeVirtualTextureDetailsCustomization.h |
Include | #include "RuntimeVirtualTextureDetailsCustomization.h" |
Syntax
class FRuntimeVirtualTextureDetailsCustomization : public IDetailCustomization
Remarks
UI customization for URuntimeVirtualTexture
Constructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
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void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
||
TSharedRef< IDetailCustomization > | MakeInstance () |
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void | Callback for full update of details view after an edit. | ||
void | Refresh array of supported material types. | ||
void | Callback for updating text values after an edit. |