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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UViewportWorldInteraction
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h |
Include | #include "ViewportWorldInteraction.h" |
Source | /Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp |
void SetDefaultOptionalViewportClient
&40;
const TSharedPtr< class FEditorViewportClient > & InEditorViewportClient
&41;
Remarks
When using VR, this sets the viewport client that's been "possessed" by the head mounted display. Only valid when VR is enabled.