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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UViewportInteractor
- UViewportInteractor::GetIsLaserBlocked()
- UVREditorInteractor::GetIsLaserBlocked()
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractor.h |
Include | #include "ViewportInteractor.h" |
virtual bool GetIsLaserBlocked&40;&41; const
Remarks
To be overridden by base class. Called by GetLaserPointer to give the derived interactor a chance to disable the laser. By default it is not blocked