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Unreal Engine C++ API Reference > Editor > ViewportInteraction
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVISettings
- UVRModeSettings
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/VISettings.h |
Include | #include "VISettings.h" |
Syntax
class UVISettings : public UObject
Remarks
Implements the settings for Viewport Interaction and VR Mode. Note that this is primarily a base class for anything that needs to be accessed in the VI module.
Variables
Type | Name | Description | |
---|---|---|---|
uint32: 1 | bAllowSimultaneousWorldScalingAndRotation | When enabled, you can freely rotate and scale the world with two hands at the same time. | |
uint32: 1 | bScaleWorldFromFloor | Whether the world should scale relative to your tracking space floor instead of the center of your hand locations | |
uint32: 1 | bScaleWorldWithDynamicPivot | Whether to compute a new center point for scaling relative from by looking at how far either controller moved relative to the last frame |
Constructors
Type | Name | Description | |
---|---|---|---|
UVISettings () |
Default constructor that sets up CDO properties |