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API > API/Editor > API/Editor/ViewportInteraction
| Name | UGizmoHandleMeshComponent |
| Type | class |
| Header File | /Engine/Source/Editor/ViewportInteraction/Public/VIGizmoHandleMeshComponent.h |
| Include Path | #include "VIGizmoHandleMeshComponent.h" |
Syntax
UCLASS (HideCategories=Object)
class UGizmoHandleMeshComponent : public UStaticMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UGizmoHandleMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGizmoHandleMeshComponent() |
Default constructor | VIGizmoHandleMeshComponent.h |
Functions
Public
Overridden from UPrimitiveComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPrimitiveSceneProxy * CreateSceneProxy() |
VIGizmoHandleMeshComponent.h |